This week, CD Projekt Red released a free edition of The Witcher 2, with more content available in the game’s expansion, The Witcher: Enhanced Edition.
The Witcher Enhanced Edition includes two expansions: The Witcher 1: Enhanced and The Witcher, which adds new locations and more.
You can check out the full list of content in the image below.
While we’re still waiting for more details about The Witcher Extended Edition, we did catch up with the game studio and have compiled some of the highlights.
The Witcher 3’s Story DLC, “The Wild Hunt”, adds two new characters to the game, Geralt and his dog, and the game expands the scope of its combat to include new enemies.
It also introduces a new story mode called “The Hunt”, where Geralt is forced to work alongside a female character.
The expansion also includes the new game’s first multiplayer mode, called “Blood & Wine”.
The game features five factions, each with a different goal: to spread their culture to a new world, to conquer the region and to find the Witcher, or to settle down and become the new family that they were meant to be.
The team also released a trailer for the expansion, and we were given the opportunity to ask them questions about it.
Here are some of our favourite bits from the interview:1.
What’s the biggest difference between The Witcher game and the original Witcher game?
Geralt: “I don’t want to give too much away, but it’s definitely the difference in the story.
When we were making the original game, we were going through the whole thing, which was very long, and then we wanted to move on and go into the next chapter, so it’s very different.”2.
Did you have to make a choice between a big story with the world, and a smaller story with characters?
The Witcher3: “Yes, we had to choose the bigger story.
We wanted to be more expansive with the story and expand the scope.
But there was a very important difference.”3.
How much do you want to focus on the main story?
TheWitcher3: [I want to] continue to make the world the way it is, and focus on our main story, so that you can play the game without thinking about the next story.
But it’s important to have enough story to keep the game fresh.4.
Theres a lot of gameplay that you have in The Witcher games, and I’m wondering, what is the main objective of The Wild Hunt?
TheWild Hunt: We have to fight, and if you do that you’re going to die.
So it’s not a normal fight.
You have to kill your enemies to continue the game.
And then, you have the option to return to the story, but you can only do so if you have a lot more enemies.5.
Is there a lot you could have done differently in The Wild Hunter?
The W3C: We’re not trying to make The Witcher a boring game.
It’s about exploring the world.
And in The Hunt, you can do a lot, you know, take more risks.
It makes the game a lot easier.
You could have spent more time on your characters, or more time in the area, but at the same time, you’ll be doing the same thing.6.
Will we see Geralt in other games?
The story mode is very different, with The Witcher.
You’ll see Gerald in other Witcher games and maybe in a few others.7.
Are there any Witcher 3 mods out there?
CD Projeksac: We would like to see a lot.
It was a long process to make mods, so there’s a lot to do.
It takes a lot time, and it’s going to take a lot longer with more Witcher games.
But we’re working on that.8.
How many times have you played the Witcher?
CD PROjektsac: “We haven’t really played the game much.
We were very busy with The Last of Us.
We are working on a new Witcher game, but we don’t know yet how that will be, but hopefully it will be a lot better than The Last Of Us.”9.
How long does The Witcher experience last?
The Geralt of The Last War is an iconic character in The Last Days of The Third Reich.
CD Projaksac said: “You play as Geralt, he’s a tough guy, and he’s very powerful, but also a very kind person.
But, also, you also have to deal with the Nazi occupation.
He’s also a strong-willed person, and you can’t just follow his orders.”10.
Did The Witcher have any problems during the making of The Hunting Ground?
TheThing: [Yes,] but not that big.
You do have to balance the violence with the lightness of the story…
We were trying to have a story